I think the problem was more than network lag; it deals with the way that AW calculates the distance between your planes:
In reality your plane is in front, 1000 yards separated:
-<<-/ . . . . . . . . . . . -<<=/
Because of whatever maths are done your opponent subtracts either his
speed or the difference in your speeds (don't know for sure) from the
distance that AW tells it, while you add the distance. So for someone
(don't
really know who it's based on) who is traveling at 300 kts (kias or
ktas?)
then your distance in the rear view mirror is 1300 yards (1000+300) while
for
him the distance is subtracted somehow (1000-300) for 700 yards.
-<<-/ . . . . . . . . . . . . . -<<=/ :What you think
-<<-/ . . . . . . . -<<=/ :What he thinks
Unfortunately just perfect for him for a firing solution. Since his
front
end will think you are in range for him at that distance then the
question
arises does GEnie think you deserved to hit him or does it take the
actual
distance into account? (is this way of thinking about it correct?)